The player is also able to implement various reform and labour programmes that reduce the specific prisoner's recidivism rate. The player is also responsible for the finances of their prison, and for meeting the needs of their prisoners (e.g. information about the prison's finances is unavailable without an accountant). The player needs to recruit specific staff to unlock some aspects of the game (e.g. The player's role is of both architect and governor with sandbox micromanagement themes, where they are responsible for managing various aspects of their prison including building facilities, connecting utilities, and managing staff. The game is a top-down 2D (with a partially 3D mode) construction and management simulation where the player has been hired by the CEO of a for-profit prison company to take control of building and running a prison.